Skyrim Main Plot

The Elder Scrolls V: Skyrim Walkthrough

"Unbound"

- Act 1: Quest 1 -
Fighting the way to freedom across Helgen
Quest 2


Prerequisites: (none)
Quest Giver: (self)
Region: Town of Helgen
Reward: (escaped with your life)

Summary: The goal is to escape the dragon's attack. In the process, you can choose to follow the Stormcloak rebel Ralof or the Imperial soldier Hadvar. After facing several enemies in underground areas and gathering your first loot, you emerge into daylight with your companion.

Badge Image
Completing this quest is considered an achievement

Quest Description

Introduction
An Imperial prisoner transport is on its way to the town of Helgen to execute the prisoners. In the carriage next to the player sit the Nordic Stormcloak rebel Ralof of Riverwood, the Redguard horse thief Lokir, and the gagged Ulfric Stormcloak, Jarl of Windhelm. In the carriage ahead of them sit another four prisoners. The convoy to HelgenConvoy to Helgen is led by the military commander General Tullius, and the escort includes the Imperial soldier Hadvar and two other soldiers.

Convoy to Helgen
Prisoner transport to Helgen. True to tradition, the player is part of it.


After the player wakes up, a conversation develops between Ralof and Lokir, providing the first pieces of information about the situation. The carriages arrive in Helgen, and the prisoners are called forwardPrisoners individually. Lokir attempts to flee and is killed by an archer. Strangely enough, the player is not on the listIntroducing oneself and must step forward to introduce themselves .

Once the player's origins are clarified, the first Nord is brought before the executionerExecution. The execution is overseen by General Tullius, whom Ralof believes is working with the Thalmor. During the General's address, it becomes clear why Ulfric is gaggedUlfric Stormcloak - he is a master of the Thu'um. Suddenly, the first dragon shout is heard from afar, yet the execution continues, and the Nord is beheaded. The player is next in line, but right before their end, a huge black dragon lands on the tower, causing chaos with its devastating roar. It is the divine AlduinAlduin, the World-Eater.

Make it to the Keep
Everyone is running for their lives or trying to fend off the dragon attacks. In the confusion, Ralof urges the player to come with him . You find refuge in a watchtower, where Ulfric Stormcloak is already present . Ralof runs up the stairs and advises the player to jump out of the window to get to safety, saying he will join the player later. You must jump into the upper floor of the destroyed inn to cross over to the other side of the village.

Destruction of Helgen
The black dragon devastates the town of Helgen.


There, Hadvar is busy bringing a young boy to safety. He then intends to look for General Tullius and shouts to the player to follow him. You should do exactly that. While the dragon continues his attacksAlduin devastates Helgen, the two of you move past casualties, charred corpses, and destroyed buildings toward a courtyard in front of the fortress, where you encounter Ralof once again.

Enter the Keep with Hadvar or Ralof
Both run to different entrances and urge the player to follow. The player must now choose between the Imperial soldier and the Stormcloak rebel. The path through the keep is identical after a few steps, but the enemies and allies differ. While this choice impacts the civil war quests, you can still switch sides later on.

Escape Helgen
Your respective companion cuts your bindings and immediately advises you to look around for useful items: Hadvar suggests searching the chests, while Ralof urges you to take the armor of his fallen comrade Gunjar . There are also books lying around here and there, some of which are spell tomes.

You can throw yourself into every battle to practice your combat skills. However, you can also let HadvarHadvar or RalofRalof handle all the fighting while you explore every corner at your leisure. Especially in the frostbite spider cavernfrostbite spider cavern, you should let your companion go first - both are strong and well-equipped, while you are still relatively inexperienced and vulnerable.

In the bear's cave, your companion advises caution and recommends not waking the bear. So, you either sneak past her or engage in battle. A few cavern passageways further, the exit becomes visible.

Exit into the Open
Finally, daylight is visible again, which means freedom.


As soon as you are outside again, you see the dragon flying away, and the quest is considered complete. The next quest begins automatically, leading the player to Riverwood first.


Tips & Notes




klarix home Quest 2


Character creation takes place here.
You can select your race, gender, and appearance.
Up to this point, the player was immobile
and controlled by the game script -
only the camera direction could be turned.
From here on, you can control the player character,
but apart from the settings, you cannot open any menus yet.
This is where the first quest of the main plot officially begins
and the first quest objective is activated: "Make it to the Keep"
From this point onward, the game menus can be accessed:
Inventory, Magic, Skills (Perks)/Stats, and the Map.